I just wanted to show a quick work in progress image.
I modeled a bodysuit for Kiki which will be the base mesh for clothes for her.
The mesh is nice and clean. Only 4 triangles. I don't like to have a lot of triangles in my meshes - but 4 is ok ;). Maybe I even remove those 4 triangles.
It's really important to have nice clean clothing edges. This will make it easy to apply different material zones.
Modeling was done with Cinema 10 from Maxon. Only one half of the clothing item was modeled. They other half was applied with a symmetry object.
I removed the triangles ;) I really don't like them. So zero triangles in the mesh now.